Registers folder-based homebrew so it appears on the PS5 home screen. Requires kstuff-lite 1.07 or newer; check the release notes before changing versions.
Visit projectPS5 jailbreak & homebrew resources
Find PS5 jailbreak tools, homebrew apps and developer resources. Browse original projects, check firmware requirements and start with our beginner’s guide.
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The latest beta introduces 13.x testing support. Use it with an active jailbreak and ELF loader, and run only one homebrew enabler at a time.
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25Play your PS2 games on PS5 with a PCSX2-based emulator and Vulkan renderer. Needs the PS5SX2 Helper, kstuff, ShadowMountPlus and your own BIOS and games.
Visit projectA homebrew enabler and toolbox built on etaHEN. Version v0.9.0-beta1 introduces experimental 13.x support. Requires an active jailbreak and ELF loader.
Visit projectAn experimental Nuvio TV port for firmware 13.60, with native playback through EVO. Source only: you need a Mac to build it and a computer serving the interface on your local network.
Visit projectAn experimental OpenGL 4.6 graphics stack built on Mesa, with EGL, an SDK and native examples. Includes native examples to get started.
Visit projectMove files between your PS5 and FTP, SFTP, SMB, NFS, WebDAV or HTTP servers. Follow the project’s homebrew web server setup guide.
Visit projectA browser-based jailbreak for PS5 firmware 7.00–13.60, as documented by its maintainer. Starts an ELF loader so you can run homebrew payloads.
Visit projectRuns a cached jailbreak chain and loads your chosen payloads. On 7.00–13.60, its loader accepts uploads from the console itself rather than your computer.
Visit projectAn FTP payload for transferring files between your computer and a jailbroken PS5 on a trusted local network.
Visit projectRun Python in a PS5 payload with a CPython interpreter, browser-based script manager and examples. Includes guidance on supported modules and runtime features.
Visit projectAn experimental Vulkan 1.3 graphics and compute SDK for native PS5 homebrew. See its feature list and driver requirements.
Visit projectBuild PS5 payloads and native application modules in C# with a .NET 10 toolchain. Check the prerequisites for your chosen target.
Visit projectA native Mario Kart Wii port built with WiiCompiled and PS5 GPU rendering. Requires your own PAL RMCP01 disc data; other regions are not supported by this build.
Visit projectKernel patches used by native PS5 homebrew. Match the build to your firmware and the requirements of the app you want to run.
Visit projectBuild PS5 ELF payloads with compiler tools, headers, libraries and working examples. A practical place to start writing console-side homebrew.
Visit projectA debugger payload for inspecting running PS5 processes from a remote client. Intended for developers and advanced troubleshooting on a trusted network.
Visit projectRuns ELF payloads in separate processes after a jailbreak. Check which loader your setup uses: variants can accept different upload methods and connections.
Visit projectA C linker, startup code and console symbol catalog for building native PS5 titles that launch from the home screen.
Visit projectA native Super Mario 64 port that launches from the PS5 home screen. Bring your own US-version game data and follow the native runtime setup.
Visit projectLaunch homebrew and browse console files from a web interface on your computer, phone or PS5. Load it through an ELF loader after jailbreaking.
Visit projectStream PS5 kernel logs to your computer to investigate crashes and payload problems. Remove personal information before sharing a log.
Visit projectA homebrew enabler with a toolbox, plugins and background services. Check the setup guide for the build you plan to use.
Visit projectA community-maintained PS5 reference covering hardware, software, homebrew and platform internals.
Technical explanations of PS5 architecture, the hypervisor and memory protections.
Ask setup questions and follow release discussions in the PS5 jailbreak community. Check downloads and compatibility against the original developer’s guide.