An experimental Nuvio TV port for firmware 13.60 with native playback through EVO. The console serves its own interface, so no computer is needed at runtime.
PS5 jailbreak & homebrew resources
Find apps and tools, or start with our ready-made DNS setup for PS5 firmware 13.60.
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New here? Start with DNS setup
Set both DNS fields to 130.162.174.95, then open User's Guide on your PS5. Our prebuilt payload list loads automatically.
You only need your PS5 and internet to start. Use one HEN setup; do not add etaHEN or onionHEN.
Browse projects below for apps and optional tools. This is a directory, not a list of downloads you need to install.
Explore resources
Adds installed homebrew folders to the PS5 home screen. Included in the myfl automatic setup. Copy complete app files before scanning; requires kstuff-lite 1.07 or newer.
Play your PS2 games on PS5 with a PCSX2-based emulator and Vulkan renderer. Needs the PS5SX2 Helper, kstuff, ShadowMountPlus and your own BIOS and games.
An experimental OpenGL 4.6 graphics stack built on Mesa, with EGL, an SDK and native examples.
An alternative homebrew enabler and toolbox. v0.9.0-beta1 adds experimental 13.x support. Do not combine it with etaHEN or the myfl automatic setup.
Move files between your PS5 and FTP, SFTP, SMB, NFS, WebDAV or HTTP servers. Follow the project's homebrew web server setup guide.
A browser-based jailbreak for PS5 firmware 7.00-13.60, as documented by its maintainer. Starts an ELF loader so you can run homebrew payloads.
Runs a cached jailbreak chain and loads your chosen payloads. On 7.00-13.60, its loader accepts uploads from the console itself rather than your computer.
An FTP payload for transferring files between your computer and a jailbroken PS5 on a trusted local network.
Run Python in a PS5 payload with a CPython interpreter, browser-based script manager and examples. Includes guidance on supported modules and runtime features.
An experimental Vulkan 1.3 graphics and compute SDK for native PS5 homebrew. See its feature list and driver requirements.
Build PS5 payloads and native application modules in C# with a .NET 10 toolchain. Check the prerequisites for your chosen target.
A native Mario Kart Wii port built with WiiCompiled and PS5 GPU rendering. Requires your own PAL RMCP01 disc data; other regions are not supported by this build.
Applies patches used by native PS5 homebrew. Included in the myfl automatic setup. For manual setup, use the version required by your app.
Build PS5 ELF payloads with compiler tools, headers, libraries and working examples. A practical place to start writing console-side homebrew.
A debugger payload for inspecting running PS5 processes from a remote client. Intended for developers and advanced troubleshooting on a trusted network.
Runs ELF payloads in separate processes after a jailbreak. Check which loader your setup uses: variants can accept different upload methods and connections.
A C linker, startup code and console symbol catalog for building native PS5 titles that launch from the home screen.
A native Super Mario 64 port that launches from the PS5 home screen. Bring your own US-version game data and follow the native runtime setup.
Launch homebrew and browse console files from a web interface on your computer, phone or PS5. Load it through an ELF loader after jailbreaking.
Stream PS5 kernel logs to your computer to investigate crashes and payload problems. Remove personal information before sharing a log.
An alternative homebrew enabler with a toolbox, plugins and services. Use its own setup guide after a restart. Do not combine it with onionHEN or the myfl automatic setup.
A community-maintained PS5 reference covering hardware, software, homebrew and platform internals.
Technical explanations of PS5 architecture, the hypervisor and memory protections.
Ask setup questions and follow release discussions in the PS5 jailbreak community. Check downloads and compatibility against the original developer's guide.